The Royal School

Computing

Computing at The Royal School

At The Royal School our computing scheme aims to instil a sense of enjoyment around using technology and to develoip the children's appreciation around it's capabilities and the opportunities technology offers to create, manage, organise and collaborate. 

We want the children to develop their confidence when encountering new technology, which is a vital skills in the ever evolving and changing landscape of technology. Through our curriculum, we intend the children not only to be digitally competent and have a range of transferable skills at a suitable level for the future workplace, but also to be responsible online citizens. 

We use the Kapow scheme of work which enables the children to meet the end of Key Stage Attainment targets outlined in the National Curriculum and the aims align with those in the National Curriculum. Our computing scheme works alongside the Kapow schemes for RSE and PSHE and satisfies the objectives of the DfE's Education for a Connected World Framework.

Our computing curriculum is  designed with three strands which run throughout:

  • Computer science
  • Information technology
  • Digital literacy


The skills the children are taught within each year group develop year on year to ensure attainment targets are securely met by the end of key stages. 

The scheme of work is organised into five key areas , creating a cyclical route through which the children can develop their computing knowledge and skills by revistiting and building on previous learning:

  • Computer systems and networks
  • Programming
  • Creating media
  • Data handling
  • Online safety


The implementation of our computing curriculum ensures a broad and balanced coverage of the National Curriculum, the children are also given the opportunity to learn and apply transferable skills and cross-curricular learning which link to other subject areas such as science, art and music. 

Computing lessons incorporate a range of teaching strategies from independent tasks, paired and group work as well as unplugged and digital activities.This variety means that lessons are engaging and appeal to those with a variety of learning styles. Knowledge organisers for each unit support the children in building a foundation of factual knowledge by encouraging a recall of facs and vocabulary. 

The impact of our computing curriculum is constantly monitored through both formative and summative assessment opportunities. Activities such as low stake quizzes are used to assess the children's progress against learning objectives. 

The expected impact of our computing curriculum is that children will:

  • Be critical thinkers and able to understand how to make informed and appropriate digital choices in the future
  • Understand the importance that computing will have going forward in both their educational and working life and in their social and personal futures
  • Understand how to balance time spent on technology and time spent away from it in a healthy and appropriate manner
  • Understand that technology helps to showcase their ideas and creativity. They will know that different types of software and hardware can help them achieve a broad variety of artistic and practical aims
  • Show a clear progression of technical skills across all areas of the National Curriculum - computer science, information technology and digital literacy
  • Be able to use technology both individually and as part of a collaborative team
  • Be aware of online safety issues and protocols and be able to deal with any problems in a responsible and appropriate manner
  • Have an awareness of developments in technology and have an idea of how current technologies work and relate to one another